Thursday, January 16, 2014

Basic premise is that every player is trying to expand their empire.  During the development phase a player is will claim any land that has not already been claimed and does not contain any other players army units.  After claiming a hex a player can either put a town, mine, or logging facility.  Towns produce 1 person, Mines produce 1 ore, and logging facility produce 1 timber.  Much like Warcraft the amount you produce of each determines what type of army units and how many units a person can purchase during the purchase phase.  On the board there will also be colonies and the first person to get to the colony will pick a random skill that they can teach to a specific unit type.  Each hex will be a specific terrain type that will grant benefits to one type of unit over another or just impede battle all together.  Players can use siege units to attack a connecting hex or march into a hex and fight the other players units.  Most terrain benefits will be granted to the player who was already in the hex; players units entering the hex do not gain the benefits but can use special skills if they have any.   If a player enters a hex controlled by another player they can use their units to ransack the place and reduce the production of it to 0.  These hexes can be fixed as long as the player that owns the hex pays specific resource cost.
I really have no explanation for this.  I just wanted a place that I can record the progress and notes on the few game idea's I have.  For the most part the games are untitled but I will probably change the pages to add a title later.  I don't even know if i'm gonna share any of this with anyone but its nice to have it just in case.